GPU Systems Architect

United Kingdom

microTECH Global Limited
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About the Role
We are seeking an innovative GPU Systems Architect to lead the comprehensive design of a next-generation graphics architecture. This strategic position combines deep hardware expertise with system-level insight to deliver a unified GPU platform optimised for rendering performance, visual fidelity, and computational efficiency.

Required Qualifications

  • Over 10 years' experience in GPU or graphics system architecture.
  • In-depth understanding of modern graphics rendering pipelines and associated computational requirements.
  • Strong knowledge of rasterisation, ray tracing, and hybrid rendering approaches.
  • Experience in designing memory systems for high-bandwidth, low-latency graphics applications.
  • Demonstrated leadership in the architecture of complex silicon products.
  • Proven ability to balance performance, image quality, power consumption, area, and cost.
  • Strong analytical skills, with experience in graphics performance modelling and workload characterisation.
  • Excellent communication skills, capable of articulating complex technical concepts across multidisciplinary teams.

Key Responsibilities

  • Architect the GPU system design, covering programmable shader cores, fixed-function hardware, memory hierarchies, and interconnect topologies.
  • Define system-level specifications that balance real-time rendering performance, image quality, power efficiency, and thermal considerations.
  • Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques.
  • Develop architectural frameworks for hardware-accelerated ray tracing, mesh shading, and advanced rasterisation.
  • Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines.
  • Establish performance models and simulation methodologies focused on graphics workloads and industry benchmarks.
  • Collaborate with hardware design teams, graphics driver engineers, and game engine partners.
  • Contribute to the technical roadmap in line with evolving rendering techniques and content creation workflows.
  • Design scalable architectural solutions suitable for a range of platforms, including mobile, desktop, and workstation markets.
  • Identify and resolve system-level bottlenecks within the graphics pipeline through innovative architectural thinking.
Date Posted: 04 May 2025
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